AI Insights · Timothy · April 2024
Top 5 Tabletop Board Games on iOS in Oceania Q1 2024
Chess - Play & Learn leads in revenue and active users, while Domino Dreams™ shows strong growth in downloads.
In Q1 2024, the performance of the top 5 tabletop board games on iOS in Oceania showcased diverse trends across downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into each app's market presence.
Chess - Play & Learn from Chess.com maintained a strong presence in weekly revenue, peaking at approximately $24K in the second week of January. Despite a slight decline toward the end of the quarter, the app consistently generated over $14K weekly. Downloads fluctuated, starting at 7.4K in early January and dipping to around 3.9K in late February, before rising to 5.6K by the end of March. Active users remained relatively stable, with minor decreases from 201K to about 187K.
Yahtzee® with Buddies Dice by Scopely, Inc. exhibited steady weekly revenue, ranging between $13K and $18K, peaking in mid-March. Downloads were modest, starting at 812 in early January and dropping to 451 by mid-March, with a slight recovery to 529 by the quarter's end. Active users showed a gradual decline from 3.7K to 3.2K.
Backgammon - Lord of the Board from Beach Bum Ltd saw fluctuating weekly revenue, peaking at $16K in late January and experiencing another peak of $14.5K in mid-March. Downloads were relatively low, with a high of 369 in early January and a low of 168 in mid-February, ending at 363 by the end of March. Active users showed slight variation, maintaining around 2.5K to 2.9K throughout the quarter.
Ludo STAR by Gameberry Labs experienced a significant increase in weekly revenue, starting at $3K and reaching $7.9K in early March. Downloads were steady, ranging from 278 to 571, with a notable increase in the final weeks of the quarter. Active users showed a slight upward trend from 2.6K to 2.9K.
Domino Dreams™ by SuperPlay demonstrated strong growth in weekly downloads, starting at 585 and peaking at 1.5K in early March, before settling at 794 by the end of the quarter. Weekly revenue also showed an upward trajectory, starting at $1.1K and peaking at $4.2K in late March. Active users increased significantly from 518 to 1.5K over the quarter.
These insights highlight the varying performance and market dynamics of the top tabletop board games on iOS in Oceania. For more detailed data and analysis, visit Sensor Tower.